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GTA 6 launch fears overblown, says Circana's Piscatella

Circana's Mat Piscatella told GamesBeat that studios fleeing GTA 6's November 19 launch overreacted, and that console prices may be the bigger wild card.

Reported. Established outlets report this. Rockstar hasn't said so.

A monster truck in the Ambrosia countryside, official GTA 6 artwork
Image: Rockstar Games

Publishers who cleared out of November to dodge GTA 6 may have run from a threat that was smaller than they thought. That is the view of Mat Piscatella, Circana's director of video games, who told GamesBeat that the fear of launching anywhere near Rockstar's game is "completely overblown." He also argued that the hardware GTA 6 runs on could limit its launch more than anything in the game itself.

Why Piscatella thinks there is room next to GTA 6

Piscatella isn't saying GTA 6 will be small. As quoted by GamesRadar+, he called it "a massive game" and "a huge cultural event." His point is that the audience is not one uniform block. Not every one of the 49 million people who own a PS5 or Xbox Series in the US will care about it, he said, and "a whole bunch of people" will want to play other things. Dexerto notes he pointed to Fortnite and Roblox as examples.

He also mentioned the Switch audience, which cannot play GTA 6 at all, and said developers making cozy games, life sims or first-person shooters had no reason to panic. "Just because Grand Theft Auto is there doesn't mean there isn't a potential market to address," he said, according to GamesRadar+.

His read on the industry's behavior was blunt: "Everyone's just scared." He described avoiding the game as more irrational than rational, and noted the side effect that everyone moving has handed GTA 6 a wide-open window. GTA BOOM adds that, in Piscatella's telling, the exodus simply crowded other months instead. He did offer one reason for caution, per GamesRadar+: nobody has seen a game this big in 13 years.

The November calendar backs up the "wide-open" description. The Ocarina of Time remake arrives on November 5, and GTA BOOM's list shows only one Devolver Digital release sharing GTA 6's November 19 date. Activision put Modern Warfare 4 out at the end of October, and its CMO Tyler Bahl has argued GTA 6 could actually help Call of Duty by getting lapsed players to switch their consoles back on.

GTA BOOM also points to history. In 2013, GTA V took more than half of US software dollars in its launch month, yet Madden NFL 25, NBA 2K14 and FIFA 14 still charted right behind it.

Console prices as the real wild card

The more interesting part of the interview, as GTA BOOM reports it, concerns hardware. "The hardware is probably a bigger wild card than the game itself," Piscatella said. GTA BOOM says he flagged a PS5 sitting around $700, which can sting buyers who still think of it as a $300 to $400 machine, and an installed base of PS5 and Xbox Series consoles that is smaller than the PS3 and Xbox 360 base GTA V sold into.

GTA BOOM adds its own context: Microsoft raised Xbox Series prices in August, taking the top Series X to $749.99 in the US with increases of up to 50 percent in Europe, and the site estimates roughly 35 million Xbox Series consoles against more than 95 million PS5s. With no PC version announced for launch, those console numbers put a hard ceiling on day-one sales.

None of this points to weak demand. Circana's own survey work has put US purchase intent at 29%, and GTA BOOM cites strong Xbox pre-order figures. The open question Piscatella raises is whether everyone who wants GTA 6 already owns, or can afford, a machine that runs it. Nobody, Piscatella included, claims to know the answer before November 19.

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