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GTA 6 is out November 19

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GTA 6 runs at 30 FPS on consoles, Rockstar's Nelson says

Rockstar North's Rob Nelson told Kotaku GTA 6 runs at 30 FPS on consoles. Here is what is confirmed and rumoured about a 60 FPS mode and graphics settings.

Confirmed. Rockstar Games or Take-Two said this on the record.

A stilt house and a muscle car by the water, official GTA 6 render
Image: Rockstar Games

Rockstar has finally put a number on GTA 6's console performance, and it is 30 frames per second. Rob Nelson, a lead developer and co-head of Rockstar North, told Kotaku that the consoles are running the game at 30 FPS, according to Brazilian outlet Critical Hits. He also said the remaining technical details, including resolution and whether ray tracing is used, still depend on assessments by the team.

That is the first on-the-record answer to one of the most persistent questions about the game. Insider Gaming noted that "GTA 6" and "60 FPS mode" have been among the most commonly paired search terms in the run-up to release, and it has put together its own rundown of the confirmed and rumoured settings.

What Nelson's comments do and don't settle

Nelson's remarks, as Critical Hits reports them, confirm a 30 FPS target on consoles. They do not spell out whether a separate performance mode exists. Critical Hits reads the comments as meaning GTA 6 will most likely ship without a dedicated 60 FPS option on PS5, PS5 Pro and Xbox Series X|S, and says a performance mode remains possible later but is not confirmed for launch.

Resolution and ray tracing are still open, by Nelson's own account. Rockstar has not detailed what the PS5 Pro version does differently. For the background there, see our earlier piece on GTA 6's PS5 Pro Enhanced badge.

The 60 FPS and 40 FPS rumours

Before Nelson spoke, the Rock and Borys podcast had described a 60 FPS graphics mode as "very likely" while cautioning that it might not be ready in time for launch, according to Critical Hits. Talk of a 40 FPS option has also circulated, the kind of middle ground some current-generation games offer on 120Hz displays. Neither has any official backing, so treat both as rumour for now.

Why the trailers already hinted at 30 FPS

The frame rate question had a clue attached well before the Kotaku interview. Critical Hits points out that the videos Rockstar distributed for its Netflix presentation, on YouTube and on its own website were all produced at 30 FPS. Promotional footage is never a guarantee of final performance, but the outlet saw it as a strong sign of the game's target.

Critical Hits argues that a 60 FPS mode would require Rockstar to cut back on visual quality, resolution or other graphical features, and that GTA 6 appears to be pushing the current consoles hard to deliver its dense open world. In its view, the safest expectation is a 30 FPS launch, with extra options possibly arriving in an update if optimisation allows. The outlet is clear that there is no confirmation of a post-launch 60 FPS mode either.

Where that leaves console players

For now, the confirmed picture is short: 30 FPS on consoles, with resolution and ray tracing still to be detailed. Anyone holding out for a smoother option should plan around the 30 FPS figure Rockstar has actually given, and wait for Rockstar or Take-Two to say more about performance modes before counting on one. If you are still deciding which hardware to play on, our guide to what GTA 6 costs at launch on every console setup breaks down the options.

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